Myself Navaneeth Pantham, I’m a multidisciplinary artist, Designer, UX researcher, Innovator, storyteller. I have honed the abilities and designed structures to make ambitious things possible. I have a passion towards teaching and I want to make the learning affordable, fun and easily understood for the society to advance. Innovation and its understanding is neither affordable nor an effort to understand is easy, due to scientific approaches and publications methods. I have decided to make the exuberant information understandable to the generic audience using storytelling as a medium.
You'll find several self learning methods and practices in the 'Day in a life of !' section which is an affordable and 'Jugad' way of enhancing our work experience thus increasing the productivity.
Skills
Experience
Storyteller
Project 8
From the inception of a fictional character in my graduation project, Personification of space, emerged a monumental venture—Madman Writing. Envisioned as an 8-year odyssey, this ambitious undertaking unfolds across 8 books, each delving into distinct fields. Originating as a Trilogy in 2022, it burgeoned into 5 additional books, meticulously documenting 64 pivotal research projects. This extensive narrative spans 8 evolutionary stages, encompassing 24,000 divine years, unraveling the intricate interplay of cognitive advancement, temporal perception, rapid cognitive evolution and impact of cognition on time dilation. Comprising 3 experimental short films and numerous tales of cognitively advanced civilizations, Project 8 transcends traditional storytelling.
Recognizing storytelling as a potent medium for conveying complex information, I embarked on a 3-year hands-on journey to manifest this vision in the real world. This narrative voyage, detailed in my portfolio, intricately aligns with the next phase of Project 8 till 2030
Founder
Navartstudios
NAVART STUDIO explores and experiments multi-disciplinary art, design & storytelling, research and innovations
The portfolio aims to provide details documentations of all my personal and professional practices for the aspirants to learn and unlearn from.
25+ Massive murals
15+ Architecture & Communication design projects
Numerous visual storytellings in the form of intricate illustrations
MAS 2024 application: A short introduction to my 28 years of learning and experiences
There are more than 50+ Design|UX projects being ideated among which few are creatively presented. Documentation to satisfy my skillset is enormously time taking thus, I update my portfolio once a year making the web and learning experience, playful interactive and poetic.
Educator
DRAW
DRAW (Design Research Arts Writing) an educational program designed to provide a comprehensive together-understanding of arts, design, research, documentation, and storytelling that includes online courses, auditorial guided learning modules, All India workshop, 1 Experimental animated short film (BIG Picture), study materials and magazines, estimated to start my publication by 2040 and translate it into a knowledge center.
DRAW 2024 INDIA PROGRAM starts in Jan 2024 and aims to be finished by April 2024
UX Designer & Research.
Samsung R&D
During my time at Samsung R&D, Bangalore as a senior designer in the field of AR innovations where I got introduced to semantic understanding, extensively ideating & designing multimodal interactions, especially focusing audio-visual gesture based interactive experiences for mobile and head mount devices and other cognitive design methods to simply the user journey in spatial 360 virtual and augmented environments.
I was highly driven towards contextual adaptive intelligence and during my 1.5 years of journey at SRIB I drafted 7 patents as a main inventor, exploring scientific writing and documentation methods. Among which 2 were officially registered as international patents, in the field of AR and meta verse innovations.
Layering the semantic Segregations: Focusing on Depth ordering of visual semantic segmentation, without the use of depth sensors hardware. The novel algorithm's focus is capable of providing relative proportionate depth up to the horizon just based on visual semantic and current mobile AR solution depends on hardware to understand the depth this solution can take the Mobile AR experience to worldscale.
Adaptive environment as per multi users The other was focusing creating an adaptive virtual environment as per multiuser based on visual semantic understanding where it can identify individual and group of users and change the environment accordingly using visual semantic understanding.
M.Des Communication design
Industrial Design Center, IIT Bombay
It was a turntable in my professional experience that lead me into a rigorous self exploration on various communication design projects that you would find in my portfolio. While the first half was focusing on hands on experience and multidisciplinary practices, the second half ended to be COVID quarantine learning experience that planted a empathetical approach in understanding the structure of the universe and everything around you. I have started exploring the cognitive psychology and various cognitive, sleep and dreams states personifying the metaphysical entity 'space' during my Graduation research (Virtual IDC) and thesis (Personification of space) that grew my passion towards writing & storytelling.
Internship Coordinator
Placement cell, IIT Bombay
During the peak time of covid pandemic we were able to provide internship to all the student, thanks to all the IDC alumni's for their support. It was a stressful period for the placement team as after all the efforts of approaching companies and managing placement process most of them lost their opportunities even after hiring, the space and the people gave us hope and make it possible.
B.Arch
VNIT, Nagpur, India
I was trying to understand how space, everything around us from a grain of sand-textured rigid floor titles to the confined walls around us, invoke various moods. By altering the space around us using various materials like brick, timber, concrete materials or having small water body in the interiors to create a micro climate, using vegetation to buffer the sound or using certain scented plants around seating area in the park, how all these larger scale composition of these sensory cues creates a common shared experience to all the audience. I wanted to create an architecture installation for my graduation thesis (Musuem of Architecture) dedicating it to the Architecture field that not just exhibits but also provides a sensory shared experience to the visitors of the museum.
Intern Architect
FHD groups
It was a blissful hands on experience of space design and exploration. I was first introduced to the terminologies of parametric design leading me into a fascinating realm of computational design and fabrication techniques. My Bachelor's thesis "Museum of Architecture" evolved from the seed planted during these internship experience on influencing mood and behaviour using space and environmental stimulus.
Exhibitions/Events/Workshops/Conferences
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Exhibition/Seher/Macobrew/Hyderabad/Feb 2019
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Space Design/Event/NRI Movie launch/Annapurna Studios/Hyderabad/Feb 2019
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Exhibition/Treehugger/PheonixAreana/Hyderabad/Jan 2019
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Exhibition/Unekha/Hyderabad/Jan 2019
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Facilitator/Mural Workshop/Collab House/Hyderabad/Dec 2018
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Facilitator/Doodle Workshop/Collab House/Hyderabad/Nov 2018
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Event/BuzzQuarter/Hyderabad/Oct 2018
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Conferences/Paradox to Paradigm: International Conference/Nagpur/Mar 2018
CLIENTS / COLLABORATORS
IDC School of Design/Bounce Kompally/Wofl Cafe/Design Eye Studios/Your-Physio/Calories Restaurant/Flip-Side/
Ad studio/Samsdraftingboard/FourthPartnerEnergy/CollabHouse/Lamhadesigns/Arvin Jewelry/Kalachakra