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Sleep + Dreams
Subconcious behaviour during various cognitive states
/Personification of space
M.Des communication design
Graduation project
Experience Design
Influencing human behaviour using various environmental and sensory stimulus
/Museum of Architecture
B.Arch/ VNIT Nagpur
Graduation project
/Impact of murals on space and psychology
B.Arch/ VNIT Nagpur
Graduation Research project
/The Art of Chronicle of a Death Foretold
M.Des communication design
Semester project
Daily practices to enhance my work and sleep experience
Interaction Design
Emphasising on Human-Computer interaction and experiences
/Virtual IDC
M.Des communication design
Graduation Research project
/AR Experiences
AR Visual storytelling and Illustrations
Day in a life of...!
How do I enhance my work experience using audio, visual & Olfactory experiences
/Virtual IDC
M.Des communication design
Graduation Research project
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How does our
'Consciousness'
able to influence
Human behaviour
during
'Sleep' & 'dream'
state
As part of my M.Des, Communication design, IDC, IIT Bombay, Graduation project, An experimental VR Animated short film Called 'Personification of space' where I was trying to understand the space, that is everything, exist everywhere and beyond the physical and metaphysical realm. I named this metaphysical character 'OMNI'!
If it exists everywhere, then it has to be within us! so I have started few methods to understand microscopic nature of the space and started few inward experiments to understand, how our mind thinks while letting our body sleep. The following article would cover only cognitive experience, for full project details click 'HERE!'



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Personification of Space!
M.Des 2021 Graduation project
Below are few sketch-notes that might interest you that deals with cognition, sensory perception and wearable design explorations



Understanding how we can influence users mood, emotions using environmental stimuli.






Graduation project
B.ARCH 2018
Museum of Architecture









Graduation project
B.ARCH 2018
Murals, Space & Psychology
As part of my B.Arch graduation project, I focused on understanding the impact of my own art expression on architecture and users psychology, where I have created more than 10 small and large scale murals prior to my semester in multiple public and private spaces to understand the impact.

During my B.Arch 2018 and M.Des 2021 I have been exploring how we can influence users mood and emotions using environmental details. I began with as small as a room scale and building to as large as a Town plan to understand how human behaviour influences Architecture & their environment and how our environment can influence human behaviour throughout time.



The Art of Chronicles of a Death foretold
Graduation project
B.ARCH 2018













How do I, On daily basis use environmental and direct stimuli to enhance my work and sleep experience
There are few evolved practices that I still follow for my day-day chores, where I use various sensory cues to enhance daily cognitive functions by associating various light intensities, colour variation & other audio-visual, Olfactory stimuli to invoke & enhance my focus when needed.
‘Day in a life of’ showcases my daily rituals on how I use the environment, light, shade, colors and other daily object to help me personify based on a method called “personification” that I have been working on!























Project 8
Research projects and explorations
Among 64 research topics, many novel systems are being turned into use cases. Below are a few of my favorite explorations that affected the way I perceive the world. During my upcoming master's and learning period till 2026, I aim to create a few prototypes. Meanwhile, before I join my second master's in 2024 I'll be ready with the detailed logical flows and structure of the projects, especially projects related to cognitive psychology, neuroscience and understanding Human behavior during awake, dream & sleep states to enhance our daily cognitive functions
Below are a few research topics:
-Project Inverse | I have my own verbal & written language! | Designing a verbal & written conversational system using inversion as the key parameter in defining the syntax of the language -Mathematics ( Inspired from the above language syntax ) -Binary 8! (Factorial) OS (Inspired from the above Mathematics structure) -Designing for Blind: Guided Navigation system for supporting visually impaired while commuting through complex & Dynamic Environment -Understanding spatial perception with spatio auditorial and haptic cues using wearable sensors and designing Immersive guided experiences accordingly -Designing a Novel gaming and immersive system for visually impaired using Haptic based sensory Stimulus -System and method to 3d reconstruct a lowpoly Digital Replica of the real world using visual semantic understanding of topography without the use of Depth sensors -Identify the contour/topography of the occluded area using RF perception(Signal processing) & Generative relatively a high poly Depth map & 3d mesh and materialistic properties -A Human computer interaction system to control multiple assets using cognitive controllers by associating volumetric weights/ pressure points (Bi directional neural communication system| Neural surface-implants) -Understanding the impact of a unit sound or auditory cue in human verbal communication on perception and designing a realistic or the most humane auditory and visually expressive(Visual gestures) conversational and avatar AI behaviour system -Project 3E: Excessive Expressive Expressions: A system and method to concise any system in to 4 chunks satisfying the ‘vedanta’ guidlines Code noting: A system and method to convert the conversational writing into Data functions and input parameters for developing your own novel systems, tools & Neural Training modules based on 8 specific conditions -Ardhanaareeswara: An experiemental feature length film that showcases the union of divinie masculine and feminine characters in nature using an amalgamation of indian classical music and dance forms. -Personification: An experiemental short or feature length film that presents the immense power of personification method. Inspired from the indian ancient epics this shortfilm encompassses various visual arts and performance arts across the world.

DRAW learning program
DRAW (Design Research Arts Writing ) is an educational program aimed to provide a together understanding on Arts, Design, Research, Documentation, and storytelling helping the students to enhance self-learning capabilities. Estimated to finish DRAW2024INDIAPROGRAM by April 2024 that includes online courses, auditorial guided learning modules, All India workshop, 1 Experimental animated short film (BIG Picture), study materials and magazines, estimated to start my publication by 2040 and translate it into a knowledge center.
Online course content
Online Course emphasis on Self-Learning capabilities and introducing various Art, Design & Storytelling methods as show below. The online course content extents to open source explanatory videos, podcasts and work materials designed specific for each section


