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How to identify the object position using its shadows ? Visual semantic understanding.

We consider 0 as a unit but if consider it as a unit cell, as a physical entity, then it always says that in 3 dimensions there exist cues for 4 dimensions.


Let's begin with point source light. 


As it starts from a point that's the first parameter u need to remember that.


1. Source light: Identify the center of the source light as it is a poi t source, that point is the center.

2. Connect the edge points of identified objects and its projection of shadows on the floor. 


3. Connect the shadow edge point to the object edge point to draw a line

4. Draw a straight line, aligning the above line between object and shadow. 


Now, if it aligns with the source point then that defines the location of the source light in 3d space. But it confirms the position of source light in 2d. 

If you want to know its location for your own confirmation, choose the other object and its shadow light and draw the guideline. If both the objects and its shadow lines align with the source point that confirms its position in 3d space. 

But still there might be an issue that, maybe the line is polyline of curve but as its projects toward the viewer, one perceive it as straight line. 


To avoid this issue, rotate the environment or you change your position and look from a different perspective. 


If the lines between source point, object and it's shadow are aligned, then the drawn lines are true light directions as light never travels in a curved path. 


This helps you identify the position of source light in 3d space. 


Now, can you visualize how this light can affect the 4 dimensional object? And if it affects then how can you identify using the same method? 


Scale is the answer. 

Though the space is infinite, for the 4 dimensional beings it's finite and the scale is the parameter for them to define the position of source light based on the 4d objects. 


Now try to Visualize this!! When you draw a finite number of points from the center in 3d at relative similar distance, it forms a sphere. 


Sphere at an infinite level, is the only thing that looks the same in any dimension. (A circle minimized looks like a dot And sphere can look like a circle when viewed in flat color photos, but that's because of it's geometry but the structure of its profile is the same) That's why, a sphere is the visual representation of space. 


The above can be visualized in graphics, calculations, coordination method for positioning in radar and even via modular representation.


Probability between same numbers at any dimension are the same p^n (p is probability and n is number of probabilities; eg: 3x3 => 3 probabilities and 2 probabilities of 3.)


But there also exist another probability in evry probability, that is zero or nothingness. (P^0=1; always)


Even in 3x3 as shown in the above example, there always exist 3^0 thus 3^1x3^1x3^0.


This says that nothing exist everywhere but accepting the existence of nothing will make us understand the higher dimensions.


We consider 0 as a unit but if consider it as a unit cell as a physical entity, then it always says that in 3 dimensions their exist cues for 4 dimensions.

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